

This is why I chose the most central object to be the main object. When we turn the group by 180°, we turn the main object and everything around that. Whenever we manipulate a group, the game takes the main object as its anchor. For instance, we can make the hammock a little bigger or higher without touching the palm trees. However, you can still move, roll, scale individual objects without having to reform the group. Note that pitching and rolling can't be done as a group. The following commands from regular object manipulation all work like with regular objects as long as we use 'gob group': We have a second group of trees with a hammock. These are done with 'gob group' commands instead of 'gob'. The objects are all lit up, which means we have successfully grouped them. You can always add more objects to a group later, or remove individual ones. To add the two trees, we stand next to the hammock and use Where is the amount of yards around your character (!) that will be taken into account for adding to the hammock. A much faster method would be to select our intended main object (the hammock) and using In this case, all the objects are already there and there are no other objects around that we'd like to exclude from the grouping. This method is handy if you want to make a macro for adding objects to a group after spawning them. Where is the guid of the main object, displayed in the chat when you select the object. To group things to the main object, we can select the -other- objects and either use the link of the main object for each of them, or we can use In the case of the hammock, we'll settle on making the hammock itself the main object. When selecting the group later on, we'll need to approach this main object. When you manipulate the group or spawn a new copy, the main object will always be used as a point of reference. The important thing to know is that a group always has a main object. There are several ways to add objects to a group. When your creation is ready, it's time to group them. Make the palm trees smaller (scale 0.1 should do the trick) and rotate the objects to make the hammock more or less like in the picture above. To build this, find and spawn the following objects: For this tutorial, I've decided to make a hammock between two palm trees. Grouping up your objects is where it all begins. It could be a custom built roof you want to duplicate, or maybe you've heard of blueprints already and want to try making one. These could be floor tiles you have placed into a row and want to double in size without having to spawn each one separately. Object groups are handy to manipulate several objects at once. If any of the steps are unclear, incorrect or incomplete, be sure to leave a reply or contact me on Discord. Parts in brackets require your own input. Anything else you can just read and try out on its own. There is no set order to follow here, except for grouping and blueprints.

I'll assume you know all the techniques from the earlier Building Basics tutorial. This is my tutorial for advanced building in Epsilon.
